starsector console commands. ago. starsector console commands

 
 agostarsector console commands  The previous list showed an infinite number of variants

For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in. e. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Click on the planet (or sun or astroid) within the system you want to edit. Locked post. 4 - actually fixed crash bug in nonevent fleet thingy for real this time 3. « Reply #4 on: March 31, 2021, 12:40:17 AM ». Updated to be compatible with Starsector 0. Colonies are player-owned settlements on planets within the sector. For a full list of supported commands enter. csv is section on planets. The only thing Starsector would benefit from releasing on steam would be even bigger modsA console script for Starsector. getStarSystem ( "System Name" ). java. A mod for Starsector that allows you to run commands in the game using a custom overlay. To insert anything into them you need to use override commands and as I said I do not know how to use Java. 2 (2021/03/27) [Starsector Mods][0. in the player hands once the shards spawn it will break combat and make you have to use console commands to end combat and well the majority of people dont know how to do that and wont want to do that. getStar (), 150, 3600, 170, 200, 250, Terrain. I'd be grateful (the only alternative is to brute-force-spawn Stable Locations via console commands, but I don't wanna hurt Alex's feelings like that after he gave us a lore friendly way to add them via normal gameplay ) mods. Author: Morrokain. You are crashing when hovering over certain fleets. Logged. The Pristine Nanoforge is a special item. Colonies were added in version 0. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". using console commands you can either add the ruins or the structures themselves - commands are: addindustry indevo_ruins. With the new launcher (written in OpenGL) those classes aren't loaded until you summon the console in combat, so there's a few. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). This mod changes the game to set your max fleet size using the total deployment points of your fleet, rather than raw ship count. While not a "fix" as much as a "reset" the console commands mod linked here will allow you to generate, replace, and reroll officers + skills. As someone else has said, with the latest version of Nex, you can skip the story in character/sector creation. Would it be possible to have it save the last few (5 or 6) unique commands? 2. I need more information. I don't have any plans to create a proper system for choosing traits, and that's not likely to ever change. 95a] Transfer All Items v1. For a full list of supported commands enter 'help' in the console. 6 (released 2018-12-07) In WIP 7. Credits and distribution permission. A good idea might be to tweak/mess about with existing star systems to familiarise yourself with the code. Then hit leftshift+backspace. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. e. New commands: - Clear, clears the text from the campaign pop-up. Along with some basic commands for money, skillpoints, etc, and a link to the dev page for the rest. GrandAlchemistPT • 8 mo. Starbound Item ID List. showMessage(). But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. 3, save that savegame again but with 0. if nothing shows up, you may be missing a mod that adds. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. Go to map. json. Bruh. After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. Put it in the mods folder and make sure it's tagged in Starsector's launcher. You can console command her in mid-game with "give sotf_ichip_nightingale" Selling Sierra to the Tri-Tach scientist on Culaan will max your guilt and nanobots will begin infecting enemy ships giving them special skills. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). ago. Use the help command to look up other commands in future, then you won't have to wait for someone to respond. Step 1: Download the Command Console mod. . Don't give it the opportunity. I'm putting my last playthrough list as reference. then "addspecial bp_name " to spawn a copy of whatever into your inventory. mansaf2001. Discuss modding Starsector here. Learn how to use console commands in Starsector, a sci-fi strategy game, from Reddit users and modders. 05. It's in the "specials" section. _M00NB34M_ • 4 yr. Three types of objective exist: the comm relay, nav buoy and sensor array. It only triggers once though, so if you already saw and forgot where it was you're screwed. 17. Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. Then just console command yourself all the money and points you need. All the above can be performed with no mods required, not even console commands. e. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. Now would be the "setmarketowner [market name here] [faction name here]" phase. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. I'd avoid using it entirely for the time being. e. Re: How to remove (s) mods / s-mods /smods. This is advice from an older gamer (36). Contribute to MilanTodorovic/Explore_the_galaxy development by creating an account on GitHub. Normally you just open interaction menu and press 'Restore to "Ground Defenses" '. 3: - Reset game pause state on load. CSV file. Console Commands. Also, do not throw too many ships at it, the bounty Excelsior scales in damage the stronger the opposition is, so the more ships. I thought removing the colony via Console Commands would eventually lead to all the fleets to despawn (like you would expect of patrol fleets from a High Command) but instead it seems that the fleets. how do a use the console command to spawn a hypershunt near my star? I cant seem to write a good runcode command for it. New commands: - AddHullmod, adds the specified modspec to the player's inventory. Sorry :c seriously the modders are really helpful though! I see tartiflette’s name on like most mods as a helper, as a random. Download Links: mutually exclusive, only download one of these. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Console Commands An unofficial developer's console for Starsector. · 2y. Removing Modifier from Planet in Savegame. Step 3. 04. 77 kB, 283x490. Reply MaddLlama14 • Additional comment actions. It is capable of extracting energy on an astronomical scale directly from the linked star. SpawnCryosleeper: Spawns a Cryosleeper in the current star system. You use console commands to increase the population to 7. 9a. An unofficial developer's console for Starsector. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. 2021/8/13晚社畜z某终于想起了这个帖子并补档了链接(0. Moasseman • 1 yr. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. and the slowdown field is a toggle. The limit on how many you can add is two IIRC. Uploaded: 12 Dec 2018 . . Namingly \Clear\, and \Clear ships\. Find out how to add paragons, stable points, planets, and more with console commands. However, some people avoid use of major god-mode-capable mods, such as deleting console commands in rimworld due to the temptation of using it to make things a bit easier being too great for many mortals to. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. For a clear conscience, jettison the materials you would have spent creating a second stable point. Kind of like Prism Freeport. "addship blank" where the blank is the name of the ship. . All planets have a random number of planetary features which increase the number of districts a world can support. 96a. 1 / 10. It's nearly impossible to make more than the tiniest of changes without corrupting something. Well, two things. runcode PlanetAPI star = ( (StarSystemAPI) $loc). Elevate your Starsector gameplay with the [0. Many thanks. Step 1. Foundation Of Borken 0. Make sure you’re doing it from the colony management screen. 05…(unless this behaviour was changed for later 0. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!LazyLib is a library required by most other Starsector mods. You also might have luck with MessageUtils. you can get get the gown without console codes. r/starsector • 19 days ago. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. Get the console commands mod. csv is section on planets. Re: [0. Changes to existing commands: - AddCrew: - No longer accepts a crew XP level argument. When you find it, it's just as simple as typing "giveship warlord" or something like that. The closest you can get it is making it a unique_bp, which means the blueprint is it's own unique blueprint, and spawning that in with console commands. Bitbucket. ago. log - i can feel the communism overtaking me 3. That will add a stable location at the player fleet's current position. But what i want is to spawn one, not locate. Once in the game, you can summon the console with control+backspace and enter your commands. Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. Typing help in console gives you a list of commands, then typing help [the command name] no brackets and it will expand on what the command does- Extract the archive into your Starsectormods folder - Open the game launcher and enable the mod in the Mods section. ago. Spawning Instructions. exe as usual to start the game using 64-bit Java with newly-increased. . Phase 3. An unofficial developer's console for Starsector. Also, you get a big 'ol chunk of free XP once you max your level based on how much bonus XP you accrued from using the story points. The settings. 7 epta consortium 1. Reply. Once in the game, you can summon the console with control+backspace and enter your commands. Now would be the "setmarketowner [market name here] [faction name here]" phase. Try copypasting into Console Commands. json. DontFearTheReapers • 2 yr. Overall, it isnt sustainable. ago. lazywizard. As mentioned, the console command mod includes a survey option. Stop playing the game for months out of frustration trying to find good planets. You can enter commands such as \"god;nocooldown;reveal;infiniteflux;infiniteammo\" to cheat or change settings. Adds 1 industry slot. - ModInfo, shows detailed info about a mod, including what ships, fighter. After max level, it costs twice this, or 10m experience, to get 4 story points, likely spaced at 1 per 2. you would go into the fleet screen and then use commands. I need more information. 3. 96a] Console Commands v2023. 15. 2. 95a as well as a fresh one that was just created in 0. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). ConsoleCampaignListener$CampaignPopup$KeyListener. 1. The generation script for gates and cryosleepers is horrible, tbh, every item of interest spawns in clumps, instead of being more uniformly distributed. I tried changing the mod code, but my attempt isn't working as hoped, and I thought it might be easier to just brute force adding the hullmods and the ability to my save. . Assuming you have a stable location in system, sure. 3) on Steam (PC / Mac). You will also now be able to use the console when in dialogs, and most campaign commands will target the entity you're interacting with. Training stable diffusion to create ship art. -Flexible graphing tool. - Added some console commands, mostly for dev usage and they contain spoilers - but you may find sotf_addAbility [ability id] and sotf_printGuilt useful enough. • 4 yr. can't open the console Version: Console Commands v2021. I have been using TASC (terraforming and station construction) mod to colonise stations. The Octaslaught. Look in the settings file for more information. Setrelation (insert faction) (insert faction) (positive or negative value) Example. A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. The ship can also be renamed and its weapon groups changed here. Nanoelite001 • 2 yr. Evolution. An unofficial developer's console for Starsector. 0". 1MB ; 322-- Download 1 Collection for Starsector chevron_right. 95. Droll12. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands,. ago. 5GitHub page. Author: ALazyWizard. Grab it here. getSector(). - Releases · LazyWizard/console-commands. Ship and Weapons Pack has the arcade bosses, as well as the arcade player ship that you could cheat-in with console commands. from the list below): Go to the system view and select a planet. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". ago. Console Commands 3. 05 Mod, the choice for serious players seeking advanced features and customization options. This mod simply halves the data in the "supplies/mo" column on the "ship_data. 4% completed, the first "ship" appears. 2D RPG/Trade/Fleet Combat Game The above command should work to spawn one at your fleet's current location. You must use its Id name which is usually the next Collum from the first one when you open the . it might not be the same as the actual name of the vessel. You can command individual ships, or you can issue a command and appropriate ships will fill the order. While the commands themselves aren't case sensitive, arguments are. This article is a stub. 95. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. Console Commands Mod. 0 - 2023-06-09. Console Command upvotes r/VitaPiracy. It'll pick one at random and you may need to refresh the colony by leaving/landing at it. An unofficial developer's console for Starsector. giveship command will not work with that. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. Usually factions will have a package or two, so those should set you up. An unofficial developer's console for Starsector. Regarding balancing, I think capital civilian ships Dalmatian and Bernard should be more efficient, because both Atlas and Prometheus was made more fuel efficient in 095 patch (6 fuel usage instead of 10, so they are use 40% less fuel), I'd suggest to reduce fuel usage by 40% too for these ships in order to reflect these changes, and. 7. One way around the issue is to edit one of the game files to give yourself more command points. Added 'list bases' to show name and location of all Pather and Pirate bases. Load your save, press ctrl+backspace, typer "devmode", press Enter. This will list all the ships and their ID for spawning them. Table View. Prerelease 13. With our comprehensive installation and usage guide, you'll be able to install and use Console Commands with ease and take your gaming experience to the next level. Then hit leftshift+backspace. 1. i. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. Scroll down a bit to Extra Features (Right under Sprint) 4. The Gas station mod has the Laeptus 20000 you can get by maxing out the relationship bar with that crazy scientist. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands, other code Soren: Player flags Tartiflette: Prism FreeportIt's a parody cause people keep posting that they found pristine nanoforges or UAF capital ships. Starsector > General Discussion >. ago. This works for blueprint packs like you’re looking for, but not individual item blueprints. Just in this case I can use it to find what factions have a phaeton or railguns in stock or something. The mod supports version checker, combat radar, simulator overhaul and more. ) Find the planet that you want to edit. json. 2nd, save, then try learning every skill in the technology tree to see if that fixes it. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. . 12. You’d probably need to make a mod that loads on game start and creates the system rather than use console commands, just a guess though I know like only 1% of how coding works and 0% of how Starsector coding works. 04. « Reply #1 on: September 01, 2019, 10:49:50 AM ». When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. This happens both in a game that was created in 0. 1 / 2. 96a] Console Commands v2023. It will spit out EVERY SINGLE possible command you can use. How do I remove a modifyer from a planet in my savegame? I've got a planet that still has Decivilized Subpopulation even after getting to level 7 and want to remove it. Usually factions will have a package or two, so those should set you up. Once in the game, you can summon the console with control+backspace and enter your commands. An unofficial developer's console for Starsector. Contact Basics. Make sure you make a backup first, in case you do anything wrong. This is installed just like any regular mod. Get the console commands mod and give yourself the cash, crew, and resources to start a colony right away. Additionally, having a Pristine Nanoforge. Changelog: 0. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. jpg (79. Download console commands mod. This version should also prevent the crash when opening the console at very high resolutions with the background enabled, but I've been unable to test that as my computer doesn't experience that crash. "list commands agent" will list all commands that have the word 'agent'. The valid arguments for cheats are player, fleet, enemy, or all; and they should work for all togglable combat commands. It can be brought up through a simple Ctrl+backspace command. It feels better than just getting lucky or using a console command. With our comprehensive installation and. console. level 2. I just updated to the latest version of StarSector after not playing awhile. Clear commands 1. It's essential for making your save file readable and it's what we'll be using for the guide ahead. AddXP with no arguments now gives you enough XP to reach the next level. Hostile Activity is a major event in Starsector. You can enter commands such as "god;nocooldown;reveal;infiniteflux;infiniteammo" to cheat or change settings. With our comprehensive installation and usage guide, you'll be able to install and use [0. lazywizard. The Remnant Battlestation (fleet name Nexus) is a very large Remnant combatant that uses the new multi-part combat station mechanics. ago. It can be installed into the Population & Infrastructure industry. . 7. well you could use clearcommands which can alleviate fleet bloat you also need the console commands mod for it to work Ive used clear commands and it fixed my stuttering temporarily. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. The system name should highlight green. under602known. java:347). StormGod is a part of that second mod. 04. 1MB. IrresponsibleWanker • 1 yr. In dev mode you can find it using “list specials” then use “addspecial [item id]” and you’ll get it. I have been on a modded playthrough of starsector with many mods including the console commands mod. Re: How to remove (s) mods / s-mods /smods. And to my knowledge, you can only build a Makeshift Comm Relay at the stable locations. comments sorted by Best Top New Controversial Q&A Add a Comment. Fix All Empty Planets 1. Add perk points. Brighter than the sun. from the list below): Go to the system view and select a planet. Code. 1a] Console Commands v2021. It's in the "specials" section. However, it will not work with a LunaLib version less than v1. Released and downloadable mods. This class of megastructure once powered the unfathomable industrial might of the Domain, putting the human civilisation well toward Kardashev type II status. Command points are required to create assignments and give direct orders to the fleet during combat. addAsteroidBelt (system. RemoveCondition (condition) Example: Go to Jangala, open CC, type: RemoveCondition habitable. Possible bug when using Console Commands in battle on my MacBook Pro Retina 2015 Hallo, - latest starsector (i can reproduce it with older versions, too - latest versionchecker (i can reproduce it with older versions, too) when using the VersionChecker during combat, and returning to the game, the mouse position is not where the mouse. via console commands mod) and press K, it will give you 25000 credits per each keypress:Sector map name colors when devmode is on (minor spoilers) When you have devmode on, for example by typing "devmode" in the console with the Console Commands mod, you can then press Ctrl-Z and the names in the sector map will start having all sorts of different colors. 8 [deleted] • 3 yr. 233. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. 04. This will bring up a complicated menu that's made up of a list of your forces and a map of the planet, basically you click "action" on the tab of each of your marine units (made of marines and heavy. 10 Needs more info Priority: Not set: Needs more info: 1: Console Commands v2021. The generation script for gates and cryosleepers is horrible, tbh, every item of interest spawns in clumps, instead of being more uniformly distributed. 4-RC3 16. 2) On rare occasions; increasing the population via console command will result in 2 population numbers in the UI. As mentioned, the console command mod includes a survey option. Search through the save file for the ship's name. in descriptions. So I was messing around with the mod too just running console commands and seeing what the mod had to offer. SpawnInactiveGate: Spawns an inactive gate in the current star system. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a. Yes you can modify the save file. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. lang. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. The Remnant Battlestation can spawn. 12. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. 7 (March 16, 2017) ===== New features: - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can. Author Topic: [0. 1 / 2. 4 every level, and once you hit max level you get them as you continue to accrue XP. 10 « Reply #1075 on: June 08, 2021, 12:51:49 PM » So I'm having a bit of an unusual issue, when a skin of a ship with modules is added via command without specifying a variant, it doesn't have the modules which can cause a crash when the game tries to fix showing the module after applying variants via. com Put it in the mods folder and make sure it's tagged in Starsector's launcher. Item ID List for Console Commands. Starsector is very different though. - Save Compatible, it fixes an issue where the players portrait will reset to its initial one when you reload a save/game. This may be an unpopular opinion, but if you've searched through the entire map and haven't gotten a ship or blue prints, you can use the Console Commands mod to spawn in the blueprint. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. - screen scaling not yet supported. This is my Mod Pack for Starsector. This mod adds a developer's console to Starsector that can be summoned with control+backspace. 95a] Controllable Domain Mothership. The "open_market" is not considered a market for the "setmarketowner" command. Or intentional lose and retake objectives to get more command points, but that is just frustrating and stupid. . Result: The planet Mazalot now belongs to Tri-Tachyon, reviving. lazywizard. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. cheatmanager: org. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. 12 comissioned crews 1. Previous 1 2 Next. Step 2.